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Senet
is a board game for two players. Each player attempts to beat the other
in racing around the board then bearing off his playing pieces first. Each
player has five playing pieces, black or white. The playing pieces move
around the board as shown numerically in fig.1 (from 1-30).
To begin the game the pieces are placed on squeres 1 through
10 with the white pieces occupying the odd-numbered squares, the black
pieces on the even-numbered squares.
The movement of the pieces is determined by throws of
the four sided dice sticks. The dice sticks score as follows:
· One flat side up =1
· Two flat sides up =2
· Three flat sides up =3
· Four flat sides up =4
· Four round sides up =6
(Therefore it is not possible to score a 5.)
In order to ascertain which player has the darker pieces,
players alternate throwing the dice sticks until one throws a 1. This player
has the darker piecesand moves the piece on square 10 to square 11. After
the firs move the same player continues to throw. If he or shethrows a
1, 4 or 6 the plaíer then moves the piece the indicated number of squares
along the board and then throws again. If a 2 or 3 is thrown then the player
moves a piece the indicated number of saquares and the turn passes to the
opponent. To clarify, each players turn always ends when a 2 or 3 is thrown.
If a piece lands on a square which occupied by an opponents
piece, the opponents piece is considered to be "under attack"
and is moved back to the square vacated by the piece in play. Two pieces
of the same color cannot occupy the same sqare, but two pieces which occupy
consecutive squares, such as 16 and 17, protect each other for being "under
attack" by the opponents pieces.
Three pieces of the same color in a row form a block and
cannot be attacked and passed by the opponents pieces althrough they do
not block the play of pieces of the same color. Any dice stick throw which
cannot be used to make a forward movement must be used to move a piece
in the reverse direction. If the move backwards lands a piece on a square
occupied by an opponents piece, then the opponents piece is moved forward
to the square just vacated by the piece in play. That is, they exchanges
places. If no move is possible in either direction, then the game is lost.
Square 27, marked by the symbol of water, is the trap.
Any players piece landing on this square must return to the square 15 -
marked by an other symbol. If square 15 is occupied, then the piece must
return to the start of the game. Marked squares (26, 28 and 29) are "safe",
where pieces are protected and are not vulnerable to being "under
attack" by the opponents playing pieces. A player doesn’t have to
move off of these safe squares unless he chooses to do so.
A player may not begin to move pieces off the board until
all his places are out of the first row. It is not necessary to land exactly
on square 30 before bearing off. You can throw a number higher than required.
If any of the players pieces are attacked or moved back to row 1, then
pieces of that player which remain on the board in the third row cannot
bear off the board until all the players pieces are once again out of the
first row.
The first player to bear off all of his pieces is the
winner. The winning player is awarded one point for each opponents piece
left on the third row and three points for each piece in row one or two.
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